ROBERT POTTER
(forever under construction)
Twitter
3D 'Large' Games Made in UE4
THIS DEAD WINTER
- Current Personal Project
VR Ultimate Paintball: Heartbrake, Regret & Paintbots
- HTC Vive, A Solo Steam Early Access Endeavour
Reapers Rampage
- Final Year Team Project, my primary roles: Technical Artist & Gameplay Programmer
Welcome To Earth
- Placement Year Project - Gameplay Programmer & Technical Artist
VR Work
Galactic Surge
- In Progress, HTC Vive endless space flight game
VR Paintball
- Shoot targets and waves of paintbot drones
VFX
Projectile
- Scifi over the top gun shot and explosion
Deformable Snow
- Realtime snow deformation in UE4
UE4 Tutorials
How to make a Heat Map to track players positions
- 30 minutes runtime
How to make a keypad
- 90 minutes runtime (That's like an entire film, of me just talking...)
Frosted and Blurred Glass
- 50 minutes runtime
Mobile Games Made in Unity
The Drop
- Endless falling proceedual geometric generation in C#
Chroma Catch
- Catch colours for as long as you can, obtain the high score in C#
Potentially Interesting Programming Bits & Bobs
Boids
- Flocking behaviour in UE4 C++
DirectX9 Game Engine
- Space game that for allows landing on multiple planets in C++
DirectX11 TK Level Editor
- University first year project in C++
DirectX11 TK Game
- University first year project in C++
Contact
Email Me
- although
twitter
is far superior
Me Me Me
Hi. I'm Rob Potter, a post grad with a first class (Hons) degree in Games Programming BSc. Currently developing a rather foxy game called
This Dead Winter (click me... please)